Here's my progress in learning to play the shmups Pulstar, Einhänder, Radiant Silvergun, and DoDonPachi for score. You can read more about the details of this project here.
Here I'm playing through the first stage of Pulstar. It's not nearly as hard as later stages, but it's no cake walk, either.
Pulstar is the only game in this group that I have a bit of prior experience with. I think I'm decent at the first stage, but inconsistently so. I miss a number of powerups, shots, and kills in this recording. I also die at the boss via double KO. Carelessness.
Unlike DoDonPachi and Radiant Silvergun, Pulstar kicks you back to a checkpoint with no powerups when you die. This can make it rough to progress. I'll definitely be using save states to practice this one.
One other thing I'm noticing is that my screen recording method tends to drop more frames than I'd like. I'll have to experiment to see what I can do about that.
I have a sword
This is the first stage (stage 3?) of Radiant Silvergun. I've cranked the number of extra lives up to the maximum setting, which I need because this isn't easy. I think I should stop moving around so much. That seems to be what gets me into trouble.
I added subtitles to this video to serve as running commentary. Not sure if I'll keep it up for future recordings.
Oh, and you get a badass sword in this game. I accept.
An easy first stage
Here I am working my way through the first stage of DoDonPachi. I only die once, but this stage is fairly easy. I do use a bomb at the boss.
There are three ships to choose from with two options each to modify how they shoot. I'm playing as the red ship with the "Shot" option. :shrug:
Notice that when the game starts I pause it and select an option called "Wait On". This is supposed to emulate the slowdown of the original arcade version of the game. The PlayStation and Saturn versions by default run without any slowdown at all, making later stages brutally difficult. To be honest, I haven't really noticed it kicking in yet.