I'm zcal, a (mostly retro) gamer, emulation and preservation enthusiast, and minor-leagues collector. I value simplicity, pragmatism, and versatility in design and tech. I have a few opinions.
Let me know if you love/hate/feel otherwise about something I've written.
- writing a new article or two. It's been too long since I've published anything.
- revamping my music collection in an attempt to ditch Spotify.
- really not keeping up with my shmupping.
review, Nintendo Switch, PC, AI, graphics
A review of Crysis Remastered for the Nintendo Switch
review, PC, kids
A retrospective review of Z for the PC
review, Switch, sublime, Virtual Boy
A review of ABZÛ for the Switch
Near, identity, byuu
A few thoughts on emulator developer Near's tragic death
gameplay density, shmups, sandbox games, open-world games, story
Games with high "gameplay density" may or may not provide more value to the player
project, shmups, shoot 'em ups, Pulstar, Einhänder, Radiant Silvergun, DoDonPachi
A project to learn to play shmups for score
blogging, content creation, publishing, anxiety, personal website, digital gardens
In which I come to terms with my anxiety over regularly posting new content on my website
review, PC, beauty, graphics
A review of Return to Castle Wolfenstein for the PC
review, N64, music, guide
A retrospective review of The Legend of Zelda: Ocarina of Time for the N64
stupidity, wisdom, mistakes, evil, ignorance, politics
How to appropriately recognize stupidity and differentiate it from other related concepts
social media, The Social Dilemma, attention, bias, manipulation
How social media harms us and what to do about it
review, SNES, SNES Classic, RetroArch, emulation
A review of The Legend of Zelda: A Link to the Past for the SNES
Linux, guide, how to
A concise, possibly terse guide to installing Arch Linux
review, N64, New Game Plus, podcast
A retrospective review of GoldenEye 007 for the N64
hello world, identity, personal website, social media, byuu, Near
Why it can be problematic to use your real-world identity online, and why I use a pseudonym on my website